She Can Code in your classroom.

We've developed a classroom-ready resource to help you teach the Digital Technologies Curriculum, in particular design processes, computational thinking and creative prototyping. Students will learn about the UN’s Sustainable Development Goals and will work through the five stages technology companies use to solve problems and come up with new ideas for global issues.

The project is available in three formats: Google Slides, PDF and Microsoft Word (the content is the same across all formats). The project was originally developed for She Can Code 2020, so may still have references to that event – just skip those bits! For a more comprehensive guide to the different stages of the project please take a look at our teachers support document.

 

Stage one

Students explore the United Nations’ Sustainable Development Goals (SDGs) and sort the SDGs into the three development categories.

Links to learning areas:

  • Social Sciences

  • Health – Rights and Responsibilities

  • English – Writing and Presenting

DOWNLOAD STAGE ONE – Google Slides, PDF, MSWord


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Stage two

Sustainable development and me. Students explore the SDGs in more detail and in an Aotearoa context. Students will rank the SDGs by how important they feel each one is. 

Links to learning areas:

  • Social Sciences

  • Health – Rights and Responsibilities

  • Maths – Statistical Literacy

  • Health – Community Resources

  • English – Writing and Presenting

DOWNLOAD STAGE TWO – Google Slides, PDF, MSWord


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Stage three

Now’s the time to start thinking about problems and solutions. Students will identify problems, needs and wants. Once issues have been highlighted, solutions can be devised.

Links to learning areas:

  • Relationships – Interpersonal Skills

  • Technology – Technological Practice

  • English – Writing

DOWNLOAD STAGE THREE – Google Slides, PDF, MS Word




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Stage four

Prototyping! Now is the time to let creativity take over. Students design a solution to the problem identified earlier.

Links to learning areas:

  • Technology – Technological Knowledge

    • Designing and Developing Digital Outcomes  Progress outcome 1 and 2

    • Computational Thinking Progress outcome 1 and 2

DOWNLOAD STAGE FOUR – Google Slides, PDF, MS Word


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Stage five

It’s time for students to show off their prototype through a video, report, or a poster, and upload it to the website.

Links to learning areas:

  • The Arts – Communicating and Interpreting

  • Technology – Designing and Developing Digital Outcomes progress outcome 1 and 2

DOWNLOAD STAGE FIVE – Google Slides, PDF, MS Word


 

Image Credits: Girl doing homework by Paige Bollman (CC BY 2.0); Inventor’s book by Fabrice Florin (CC BY-SA 2.0); Girl with pliers by La Fubulerie (CC BY-NC-ND 2.0); Animal figure prototype by Fabrice Florin (CC BY-SA 2.0); Girl demonstrating her creation by Fabrice Florin (CC BY-SA 2.0).